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GPU Pro 2: Advanced Rendering Techniques

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This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes techniques for handheld programming to reflect the increased importance of graphics on mobile devices. It covers geometry manipulation, effects in image space, shadows, 3D engine design, GPGPU, and graphics-related tools. Source code and other materials are available for download on the book's CRC Press web page.

Nákup knihy

GPU Pro 2: Advanced Rendering Techniques, Wolfgang F. Engel

Jazyk
Rok vydania
2011
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Titul
GPU Pro 2: Advanced Rendering Techniques
Jazyk
anglicky
Vydavateľ
A.K. Peters
Rok vydania
2011
Väzba
pevná
ISBN10
1568817185
ISBN13
9781568817187
Série
Hodnotenie
4 z 5
Anotácia
This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes techniques for handheld programming to reflect the increased importance of graphics on mobile devices. It covers geometry manipulation, effects in image space, shadows, 3D engine design, GPGPU, and graphics-related tools. Source code and other materials are available for download on the book's CRC Press web page.