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GPU Pro 6: Advanced Rendering Techniques

Hodnotenie knihy

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"This sixth edition of a popular reference covers advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. It includes topics on: geometry manipulation; rendering techniques; handheld devices programming; effects in image space; shadows; 3D engine design; graphics related tools; environmental effects and a dedicated section on general purpose GPU programming that will cover CUDA, DirectCompute and OpenCL examples"--

Nákup knihy

GPU Pro 6: Advanced Rendering Techniques, Wolfgang F. Engel

Jazyk
Rok vydania
2016
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Titul
GPU Pro 6: Advanced Rendering Techniques
Jazyk
anglicky
Vydavateľ
CRC Press
Rok vydania
2016
Väzba
pevná
Počet strán
567
ISBN10
1482264617
ISBN13
9781482264616
Série
Hodnotenie
4,25 z 5
Anotácia
"This sixth edition of a popular reference covers advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. It includes topics on: geometry manipulation; rendering techniques; handheld devices programming; effects in image space; shadows; 3D engine design; graphics related tools; environmental effects and a dedicated section on general purpose GPU programming that will cover CUDA, DirectCompute and OpenCL examples"--