Viac o knihe
This text provides insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. It consists of a series of tutorials, starting with simpler models and moving up to more complex builds
Nákup knihy
3ds Max Modeling for Games, Andrew Gahan
- Jazyk
- Rok vydania
- 2008
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- (mäkká)
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