Bookbot

Macromedia Flash MX 2004 ActionScript

Hodnotenie knihy

Viac o knihe

Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more.

Nákup knihy

Macromedia Flash MX 2004 ActionScript, Derek Franklin, Jobe Makar

Jazyk
Rok vydania
2004
product-detail.submit-box.info.binding
(mäkká)
Akonáhle sa objaví, pošleme e-mail.

Platobné metódy

3,8
Veľmi dobrá
14 Hodnotenie

Tu nám chýba tvoja recenzia

Titul
Macromedia Flash MX 2004 ActionScript
Jazyk
anglicky
Rok vydania
2004
Väzba
mäkká
Počet strán
776
ISBN10
0321213432
ISBN13
9780321213433
Série
Hodnotenie
3,8 z 5
Anotácia
Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more.