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The Big Bad World of Concept Art for Video Games

Hodnotenie knihy

Parametre

  • 143 stránok
  • 6 hodin čítania

Viac o knihe

This is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to become a concept artist in the video game industry. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio and landing your first job, the advice and strategies Eliott offers are organized for easy reference and review. The book also features an extensive list of resources that students will find useful, as well as interviews with renowned concept artists David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan, all offering their own invaluable advice.

Nákup knihy

The Big Bad World of Concept Art for Video Games, Eliott Lilly

Jazyk
Rok vydania
2015
Väzba
(mäkká)
Akonáhle sa objaví, pošleme e-mail.

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Platobné metódy

4,3
Veľmi dobrá
59 Hodnotenie

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Titul
The Big Bad World of Concept Art for Video Games
Jazyk
anglicky
Rok vydania
2015
Väzba
mäkká
Počet strán
143
ISBN10
1624650201
ISBN13
9781624650208
Série
Hodnotenie
4,25 z 5
Anotácia
This is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to become a concept artist in the video game industry. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio and landing your first job, the advice and strategies Eliott offers are organized for easy reference and review. The book also features an extensive list of resources that students will find useful, as well as interviews with renowned concept artists David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan, all offering their own invaluable advice.