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Practical Rendering & Computation With Direct3D 11

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  • 648 stránok
  • 23 hodin čítania

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"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"--

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Practical Rendering & Computation With Direct3D 11, Jason Zink, Matt Pettineo, Jack Hoxley

Jazyk
Rok vydania
2011
Väzba
(pevná)
Akonáhle sa objaví, pošleme e-mail.

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Titul
Practical Rendering & Computation With Direct3D 11
Jazyk
anglicky
Vydavateľ
CRC Press
Rok vydania
2011
Väzba
pevná
Počet strán
648
ISBN10
1568817207
ISBN13
9781568817200
Série
Štítky
Hodnotenie
4,45 z 5
Anotácia
"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"--