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Practical Rendering & Computation With Direct3D 11

Hodnotenie knihy

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  • 648 stránok
  • 23 hodin čítania

Viac o knihe

"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"--

Nákup knihy

Practical Rendering & Computation With Direct3D 11, Jason Zink, Matt Pettineo, Jack Hoxley

Jazyk
Rok vydania
2011
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Platobné metódy

4,5
Veľmi dobrá
25 Hodnotenie

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Titul
Practical Rendering & Computation With Direct3D 11
Jazyk
anglicky
Vydavateľ
CRC Press
Rok vydania
2011
Väzba
pevná
Počet strán
648
ISBN10
1568817207
ISBN13
9781568817200
Série
Hodnotenie
4,45 z 5
Anotácia
"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"--