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Level of Detail for 3D Graphics

Autori

  • Kolektív autorov

Hodnotenie knihy

Parametre

  • 432 stránok
  • 16 hodin čítania

Viac o knihe

Preface -- Foreword -- Part I: Generation -- 1. Introduction -- 2. Mesh Simplification -- 3. Error Metrics -- Part II: Application -- 4. Runtime Frameworks -- 5. Catalog of Useful Algorithms -- 6. Gaming Optimizations -- 7. Terrain Level of Detail -- Part III: Advanced Issues -- 8. Perceptual Issues -- 9. Measuring Visual Fidelity -- 10. Temporal LOD -- Glossary -- BibliographyMesh simplification -- Simplification error metrics -- Run-time frameworks -- A catalog of useful algorithms -- Gaming optimizations -- Terrain level of detail -- Perceptual issues -- Measuring visual fidelity -- Temporal detail.

Nákup knihy

Level of Detail for 3D Graphics, Kolektív autorov

Jazyk
Rok vydania
2002
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(pevná)
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Platobné metódy

4,2
Veľmi dobrá
12 Hodnotenie

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Titul
Level of Detail for 3D Graphics
Jazyk
anglicky
Vydavateľ
Morgan Kaufmann
Rok vydania
2002
Väzba
pevná
Počet strán
432
ISBN10
1558608389
ISBN13
9781558608382
Série
Hodnotenie
4,15 z 5
Anotácia
Preface -- Foreword -- Part I: Generation -- 1. Introduction -- 2. Mesh Simplification -- 3. Error Metrics -- Part II: Application -- 4. Runtime Frameworks -- 5. Catalog of Useful Algorithms -- 6. Gaming Optimizations -- 7. Terrain Level of Detail -- Part III: Advanced Issues -- 8. Perceptual Issues -- 9. Measuring Visual Fidelity -- 10. Temporal LOD -- Glossary -- BibliographyMesh simplification -- Simplification error metrics -- Run-time frameworks -- A catalog of useful algorithms -- Gaming optimizations -- Terrain level of detail -- Perceptual issues -- Measuring visual fidelity -- Temporal detail.