Bookbot

Technology, Education--Connections (The TEC Series): Video Games and Learning

Teaching and Participatory Culture in the Digital Age

Parametre

  • 272 stránok
  • 10 hodin čítania

Viac o knihe

Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the “gamer generation”? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analyses of games, game culture, and educational game design. Building on more than 10 years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education. Featuring engaging stories from the author’s experiences as a game researcher, this

Nákup knihy

Technology, Education--Connections (The TEC Series): Video Games and Learning, Kurt Squire, James Agee, Henry Jenkins

Jazyk
Rok vydania
2011
product-detail.submit-box.info.binding
(mäkká),
Stav knihy
Dobrá
Cena
5,59 €

Platobné metódy

Nikto zatiaľ neohodnotil.Ohodnotiť

Titul
Technology, Education--Connections (The TEC Series): Video Games and Learning
Podtitul
Teaching and Participatory Culture in the Digital Age
Jazyk
anglicky
Rok vydania
2011
Väzba
mäkká
Počet strán
272
ISBN10
0807751987
ISBN13
9780807751985
Série
Anotácia
Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the “gamer generation”? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analyses of games, game culture, and educational game design. Building on more than 10 years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education. Featuring engaging stories from the author’s experiences as a game researcher, this