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Isometric Game Programming with DirectX 7.0 w/CD

Viac o knihe

Isometric Game Programming with DirectX takes you from zero to DirectX, literally Beginning with game programming basics you will explore such topics as WIN32 programming basics, GDI fundamentals, fonts, regions and bitmaps, DirectDraw, and Game Logic. You'll then move on to Isometric fundamentals and methodology as well as advanced topics such as Random World Generation and Direct3D.This book is a comprehensive Isometric game programming guide ideal for any serious game developer

Nákup knihy

Isometric Game Programming with DirectX 7.0 w/CD, Ernest Pazera

Jazyk
Rok vydania
2001
Väzba
(mäkká)
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Titul
Isometric Game Programming with DirectX 7.0 w/CD
Jazyk
anglicky
Rok vydania
2001
Väzba
mäkká
Počet strán
720
ISBN10
0761530894
ISBN13
9780761530893
Série
Anotácia
Isometric Game Programming with DirectX takes you from zero to DirectX, literally Beginning with game programming basics you will explore such topics as WIN32 programming basics, GDI fundamentals, fonts, regions and bitmaps, DirectDraw, and Game Logic. You'll then move on to Isometric fundamentals and methodology as well as advanced topics such as Random World Generation and Direct3D.This book is a comprehensive Isometric game programming guide ideal for any serious game developer