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The Art of Maya

An Introduction to 3D Computer Graphics

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  • 236 stránok
  • 9 hodin čítania

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The Art of Maya 3rd edition offers a unique introduction to 3D computer graphics, guiding users through the essentials of the Maya software. This full-color visual exploration is packed with diagrams and illustrations that clarify fundamental concepts of 3D time and space, making it an invaluable resource for artists looking to enhance their skills in 3D. Key topics covered include 3D computer graphics, animation techniques, modeling with NURBS and polygons, character animation, materials, textures, shading networks, and rendering. The book also delves into advanced effects like particle effects, fluid effects, and digital cinematography, providing a comprehensive toolkit for aspiring 3D artists. Included is the Maya Personal Learning Edition, enabling immediate practice. The book concludes with Production Notes that showcase how professional Maya artists have utilized the software in creating high-quality films, games, and animations. Notable projects highlighted include productions from the Canadian Broadcast Corporation, Turner Studios, Digital Domain for I-Robot, Weta Digital for The Lord of the Rings, and others, offering insights into the practical applications of Maya in the industry. This resource is essential for anyone looking to convey their artistic vision through 3D.

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The Art of Maya, Alias Learning Tools

Jazyk
Rok vydania
2005
Väzba
(mäkká)
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Titul
The Art of Maya
Podtitul
An Introduction to 3D Computer Graphics
Jazyk
anglicky
Vydavateľ
Sybex
Rok vydania
2005
Väzba
mäkká
Počet strán
236
ISBN10
1894893824
ISBN13
9781894893824
Série
Štítky
Anotácia
The Art of Maya 3rd edition offers a unique introduction to 3D computer graphics, guiding users through the essentials of the Maya software. This full-color visual exploration is packed with diagrams and illustrations that clarify fundamental concepts of 3D time and space, making it an invaluable resource for artists looking to enhance their skills in 3D. Key topics covered include 3D computer graphics, animation techniques, modeling with NURBS and polygons, character animation, materials, textures, shading networks, and rendering. The book also delves into advanced effects like particle effects, fluid effects, and digital cinematography, providing a comprehensive toolkit for aspiring 3D artists. Included is the Maya Personal Learning Edition, enabling immediate practice. The book concludes with Production Notes that showcase how professional Maya artists have utilized the software in creating high-quality films, games, and animations. Notable projects highlighted include productions from the Canadian Broadcast Corporation, Turner Studios, Digital Domain for I-Robot, Weta Digital for The Lord of the Rings, and others, offering insights into the practical applications of Maya in the industry. This resource is essential for anyone looking to convey their artistic vision through 3D.