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Ian Millington

    Mil Millington je britský autor humorných kníh, ktorý sa preslávil predovšetkým svojimi anekdotami o nezhodách a nedorozumeniach so svojou nemeckou priateľkou. Jeho jedinečný štýl spočíva v humornom a ironickom pohľade na každodenné vzťahové situácie, ktorý si získal širokú popularitu. Knihy Mila Millingtona sú známe svojou úprimnosťou a schopnosťou pobaviť čitateľov tým, ako zachytávajú drobné absurdity ľudských interakcií. Jeho diela, často inšpirované osobnými zážitkami, skúmajú témy lásky, komunikácie a kultúrnych rozdielov s ľahkosťou a vtipom.

    Things My Girlfriend and I Have Argued About
    AI for Games
    Artificial intelligence for Games
    • 2021

      Game development lives in its own technical world. It has its own idioms, skills, and challenges. That's one of the reasons games are so much fun to work on. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).

      AI for Games
    • 2006

      Artificial intelligence for Games

      • 856 stránok
      • 30 hodin čítania
      4,2(87)Ohodnotiť

      Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. A game developer since 1987, he was founder of Mindlathe Ltd., at the time the largest specialist AI company in gaming. Ian shows how to think about AI as an integral part of game play. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's CD-ROM contains a library of C++ source code and demonstration programs, and provides access to a website with a complete commercial source code library of AI algorithms and techniques.

      Artificial intelligence for Games
    • 2006