Bookbot

Physically Based Rendering

From Theory to Implementation

Uložiť

Hodnotenie knihy

Parametre

  • 1056 stránok
  • 37 hodin čítania

Viac o knihe

Rendering is essential in computer graphics, transforming 3D scene descriptions into display images. Animation, geometric modeling, and texturing all rely on rendering to visualize their results. Focusing on realistic imagery, physically based rendering draws from various fields such as physics, biology, psychology, cognitive science, and mathematics. This book details modern photorealistic rendering algorithms and guides readers through the development of a complete rendering system. Each new concept is accompanied by code implementation, offering an effective way to grasp the intricate rendering process. The code is presented in a literate programming style, blending descriptive text with the corresponding code for clarity. This approach enhances the educational experience for students, professionals, and researchers alike. Included is a CD-ROM featuring the complete rendering system's source code for Windows, OS X, and Linux, along with numerous image examples generated by the system. The text and code are interlinked using literate programming techniques, complete with a unique indexing feature that highlights all functions, variables, and methods upon their first mention. This resource serves as a comprehensive guide to understanding, designing, and building a rendering system.

Vydanie

Nákup knihy

Physically Based Rendering, Matt Pharr

Jazyk
Rok vydania
2004
Väzba
(pevná)
Akonáhle sa objaví, pošleme e-mail.

Doručenie

Platobné metódy

4,6
Výborná
97 Hodnotenie

Tu nám chýba tvoja recenzia

Titul
Physically Based Rendering
Podtitul
From Theory to Implementation
Jazyk
anglicky
Vydavateľ
Morgan Kaufmann
Rok vydania
2004
Väzba
pevná
Počet strán
1056
ISBN10
012553180X
ISBN13
9780125531801
Série
Hodnotenie
4,55 z 5
Anotácia
Rendering is essential in computer graphics, transforming 3D scene descriptions into display images. Animation, geometric modeling, and texturing all rely on rendering to visualize their results. Focusing on realistic imagery, physically based rendering draws from various fields such as physics, biology, psychology, cognitive science, and mathematics. This book details modern photorealistic rendering algorithms and guides readers through the development of a complete rendering system. Each new concept is accompanied by code implementation, offering an effective way to grasp the intricate rendering process. The code is presented in a literate programming style, blending descriptive text with the corresponding code for clarity. This approach enhances the educational experience for students, professionals, and researchers alike. Included is a CD-ROM featuring the complete rendering system's source code for Windows, OS X, and Linux, along with numerous image examples generated by the system. The text and code are interlinked using literate programming techniques, complete with a unique indexing feature that highlights all functions, variables, and methods upon their first mention. This resource serves as a comprehensive guide to understanding, designing, and building a rendering system.