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Fun Inc. : why games are the twenty-first century's most serious business

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People make many assumptions about video games; only teenage boys play them, they increase anti-social behaviour and they tend to be violent. This title dispels these misconceptions, revealing that 40 per cent of the video game players are women, that most of the bestselling console games involve no real-world violence.

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Fun Inc. : why games are the twenty-first century's most serious business, Tom Chatfield

Jazyk
Rok vydania
2010
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3,3
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213 Hodnotenie

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Titul
Fun Inc. : why games are the twenty-first century's most serious business
Jazyk
anglicky
Vydavateľ
Virgin
Rok vydania
2010
Väzba
mäkká
Počet strán
288
ISBN10
0753519852
ISBN13
9780753519851
Série
Hodnotenie
3,3 z 5
Anotácia
People make many assumptions about video games; only teenage boys play them, they increase anti-social behaviour and they tend to be violent. This title dispels these misconceptions, revealing that 40 per cent of the video game players are women, that most of the bestselling console games involve no real-world violence.