Bookbot

Tom Chatfield

    1. január 1980

    Tom Chatfield je britský spisovateľ, popularizátor a technologický filozof. Jeho knihy skúmajúce digitálnu kultúru boli preložené do viac ako dvoch desiatok krajín a jazykov. V súčasnosti píše sériu thrillerov pre vydavateľstvo Hodder, ktoré sa odohrávajú vo svete temného webu. Jeho diela sa zaoberajú kľúčovými otázkami súčasného digitálneho života.

    How to Think
    Critical Thinking
    50 Digital Ideas You Really Need to Know
    Wise Animals
    This is Gomorrah
    Digitálny vek - 50 myšlienok, ktoré by ste mali poznať
    • Ľudská civilizácia prechádza búrlivým vývojom, a hoci v súčasnosti má prístup k internetu okolo dvoch miliárd ľudí, čo je takmer tretina celkovej a polovica dospelej populácie, pre väčšinu z nás je tempo technologických a kultúrnych zmien príliš rýchle a len ťažko dokážeme pochopiť, čo sa vlastne deje. Publikácia Digitálny vek sa preto stáva nenahraditeľným pomocníkom pri spoznávaní digitálnych technológií od internetových prehliadačov využívaných pri surfovaní na internete a aktualizovaní svojich statusov na sociálnych sieťach cez dosah na ochranu súkromia nášho permanentne zmäteného sveta až po culture jamming, ktorý čoraz častejšie využívajú protestné hnutia v boji proti tradičným autoritám, od malvéru k mashupom cez spam k sémantickému webu, od blogovania, chatovania, agregácie k vírusom, emailu či avatarom. Publikácia predstavuje povinné čítanie pre všetkých, ktorí sa chcú zorientovať a porozumieť rozsiahlym spoločenským zmenám v dnešnom digitálnom veku.

      Digitálny vek - 50 myšlienok, ktoré by ste mali poznať
      3,2
    • This is Gomorrah

      • 288 stránok
      • 11 hodin čítania

      Elite hacker Azi Bello lives his life in the technological underbelly of the 21st century. A loner, charmer, and lover of grey areas, he works for himself and answers to no one - until his online existence crashes violently into the real world. The secretive but intriguing Munira has reached out to Azi for help, and her story has sparked his interest: Munira's cousin has been recruited by terrorists and, in her attempts to find out more, she has attracted the attention of some very dangerous people. Now forced to go on the run, Azi and Munira are drawn into a conspiracy, at the heart of which is Gomorrah: an exclusive online marketplace where anything can be acquired, and where the world's worst individuals lurk.

      This is Gomorrah
      3,7
    • Wise Animals

      • 336 stránok
      • 12 hodin čítania

      A brilliantly original exploration of humanity’s intimate relationship with technology, from the emergence of our species to the advent of AI and beyond.

      Wise Animals
      4,5
    • Critical Thinking

      • 328 stránok
      • 12 hodin čítania

      Critical thinking is a set of techniques—you just need to learn them. This helpful book is your personal toolkit for demystifying critical engagement. Author Tom Chatfield will show you how to sharpen your critical thinking by developing and practicing this specific set of skills, so you can… Spot an argument and understand why reasoning matters Discover errors and evaluate evidence Understand and account for bias Become a savvy user of technology Develop clear, confident critical writing

      Critical Thinking
      4,3
    • How to Think empowers you to pause, think twice and, above all, think well. A short and punchy essentials guide, it introduces the fundamental habits and practices for critical thinking and gives 10 key concepts for applying and building clear thinking for effective study.

      How to Think
      4,1
    • 50 digital ideas

      • 208 stránok
      • 8 hodin čítania

      Presents an introduction to the internet and the World Wide Web, including such topics as blogging, streaming media, hacking, e-commerce, cloud computing, and avatars.

      50 digital ideas
      4,0
    • Netymology

      From Apps to Zombies: A Linguistic Celebration of the Digital World

      • 301 stránok
      • 11 hodin čítania

      Composed of 100 bite-sized entries of 400 to 600 words each, Netymology weaves together stories, etymologies and analyses around digital culture's transformation, and creation, of words. Tom Chatfield presents a kaleidoscopic, thought-provoking tour through the buried roots of some of the digital age's most common terms: from the @ and Apple symbols, to HTML and Trojan horses, to the twisted histories of new forms of slang, memes, text messages and gaming terms. There's also discussion of the trends behind digital words, and of the ways language itself is being shaped by new forces - and revelations about how these forces are, in turn, reshaping us.

      Netymology
      3,5
    • People make many assumptions about video games; only teenage boys play them, they increase anti-social behaviour and they tend to be violent. This title dispels these misconceptions, revealing that 40 per cent of the video game players are women, that most of the bestselling console games involve no real-world violence.

      Fun Inc. : why games are the twenty-first century's most serious business
      3,3
    • This title unpicks the complexities of our digital world and discovers how to live well within it.

      How to Thrive in the Digital Age
      3,2