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Krajina Pravej Hry

Táto séria vás vtiahne do sveta plného mágie, intríg a nebezpečných tajomstiev. Sledujte osudy hrdinov, ktorí sa snažia pochopiť a ovládnuť dávne sily, ktoré formujú ich realitu. Každý diel odhaľuje ďalšie vrstvy komplexného príbehu, kde hranice medzi dobrom a zlom sú neustále spochybňované. Fanúšikovia epickej fantasy a prepracovaných svetov si tu prídu na svoje.

Wizard's Eleven
Necromancer Nine
King's Blood Four

Odporúčané poradie čítania

  1. King's Blood Four

    • 202 stránok
    • 8 hodin čítania

    The True Game shapes the life of the Domain; large parts of the population possess magical abilities as seers, healers, witches, or wizards. Peter, the king's nephew, falls into the clutches of the ruthless game master Prince Mandor, who uses the unsuspecting as a pawn in a deadly match. Miraculously, Peter survives and discovers that he is a shapeshifter and necromancer. As the Great Game unfolds between the king and Prince Mandor, Peter faces his moment of truth.

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  2. Necromancer Nine

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    He wears the guise of a the black cloak, the broad-rimmed hat, the gauze mask painted with a death's head. But raising the dead is the least of his Talents. He is a wild card that threatens the True Game itself. Demon, Doyen, Dragon and Tragamor, Sorcerer, Seer, Armiger and King - take your places. Let the Game begin

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  3. The son of Marvin Manyshaped is back, so let the players of the True Game beware. The giants are stalking, the Shadowpeople gather, and the Wizard's Eleven are trapped in their dreams. The final game begins. "Sheri S. Tepper is a fantasy phenomenon!"--Locus.

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