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Stratení v kyberpriestore

Táto séria zavedie čitateľov do napínavého sveta kyberpriestoru, kde sa mladí hrdinovia púšťajú do neuveriteľných dobrodružstiev. Sledujte ich cestu plnú inovatívnych technológií, nečakaných zvratov a odhaľovania skrytých tajomstiev. Príbehy sú nabité akciou, humorom a šikovnou zápletkou, ktorá zaručene zaujme aj náročných čitateľov. Je to pohľad, ktorý skúma hranice reality a fantázie.

The Great Interactive Dream Machine: Another Adventure in Cyberspace
Lost in Cyberspace

Odporúčané poradie čítania

  1. 1

    Meet Josh Lewis, a sixth grader at the elite Huckley School. When his best friend Aaron announces that he can time travel with his computer, Josh isn't fazed. But when Aaron actually microprocesses himself into cyberspace, the duo must deal with unexpected visitors from the past -- and find out more about Huckley's history than they ever wanted to know! "Amiable characters, fleet pacing, and witty, in-the-know narration will keep even the non-bookish interested."-- "Publishers Weekly"

    Lost in Cyberspace
  2. 2

    The plot revolves around Josh Lewis and his best friend Aaron Zimmer, who have created a wish-granting computer. While it seems like a dream come true, the machine has unpredictable bugs, granting wishes from unexpected sources, including Aaron's mom's poodle. As chaos ensues, the situation escalates when a mysterious figure known as The Watcher begins to surveil their activities in cyberspace, leading to unforeseen challenges. This engaging tale blends humor and suspense, showcasing Richard Peck's storytelling prowess.

    The Great Interactive Dream Machine: Another Adventure in Cyberspace