Zona Alfa
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Explore, salvage, and survive inside the Exclusion Zone in this near-future Eastern European-themed skirmish wargame.
Tento autor objavuje svet literatúry prostredníctvom žánrov science fiction, fantasy a vojenskej histórie, ktoré ho zaujali už v detstve. Vytvára pútavé príbehy, ktoré sa často zameriavajú na vojenské a postapokalyptické motívy, ale tiež skúmajú témy ako duchovia a kyberpunk. Jeho štýl je dynamický, pričom jeho diela sa často rozvíjajú ako filmové scény, čo čitateľom prináša napínavý zážitok. Autor tiež prispieva k tabletop gaming scéne, čo ukazuje jeho všestrannosť v kreatívnej tvorbe.



Explore, salvage, and survive inside the Exclusion Zone in this near-future Eastern European-themed skirmish wargame.
Set in a futuristic 2059, the story follows Tam Song, a North Korean mercenary leading Eshu International, a top-tier private security team known for their no-questions-asked approach. Based in the Belfast Metro Zone, they are tasked with stealing a groundbreaking Nanotech Neural Network developed by the Dawson Hull Conglomerate, which promises to revolutionize cyber-capabilities. As they prepare for the heist, the stakes rise, highlighting themes of technology, power, and the moral complexities of mercenary work.
A solo and cooperative skirmish wargame for investigating and battling the supernatural mysteries of the modern world. When Nightmares Come is a tabletop miniatures wargame about modern day monster hunting and occult investigations. Players will form a team of paranormal vigilantes; self-taught occult specialists and monster hunters who call themselves the Nightwatch. These self-appointed members of the 'watch look to tackle the supernatural horrors and investigate the strange disturbances that plague their city. The core of the game, using the Action Dice Pool with its multiple die types, is fast and bloody, with tiered enemies, flexible player classes, quick combat resolution, and straightforward mission objectives. When Nightmares Come also contains a roleplaying element that allows for non-combat challenges and dramatic encounters. This system uses the same dice types as the core game's Action Dice Pool and emphasizes quick resolutions. This narrative system adds a fresh dimension to the core miniatures experience, particularly in longer campaigns where the promise of different foes and new storylines encourages long-term playability.