A bold new metaphysics that explores how all things--from atoms to green chiles, cotton to computers--interact with, perceive, and experience one another
Prof. Ian Bogost Knihy
Ian Bogost je uznávaným tvorcom videohier, kritikom a výskumníkom, ktorého práca skúma prienik hier, médií a kultúry. Jeho analýzy sa hlboko zaoberajú spôsobom, akým hry fungujú ako komunikačné a expresívne prostriedky, a odhaľujú ich potenciál ovplyvňovať a vyjadrovať komplexné myšlienky. Bogostov prístup často spočíva v tvorivej kritike, keď prostredníctvom dizajnu hier, ako je napríklad satirický Cow Clicker, poukazuje na aspekty herného priemyslu a digitálnej interakcie.






Unit Operations
- 264 stránok
- 10 hodin čítania
A critical approach that marries literary theory and information technology, reading digital and cultural artifacts--whether videogames, literature, or film--as configurative systems of interlocking units of meaning.
A fresh look at computer games as a mature mass medium with unlimited potential for cultural transformation
How to Talk about Videogames
- 208 stránok
- 8 hodin čítania
Leading critic Ian Bogost posits that gamecritique is both serious cultural currency and selfparody. Noting that the termgames criticism once struck him as preposterous, Bogost observes that the idea,taken too seriously, risks balkanizing games writing from the rest of culture.
Persuasive Games
- 464 stránok
- 17 hodin čítania
An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties.
The Geek's Chihuahua
- 88 stránok
- 4 hodiny čítania
The evolution and meaning of our love affair with Apple and its devices