Bookbot

Prof. Ian Bogost

    30. december 1976

    Ian Bogost je uznávaným tvorcom videohier, kritikom a výskumníkom, ktorého práca skúma prienik hier, médií a kultúry. Jeho analýzy sa hlboko zaoberajú spôsobom, akým hry fungujú ako komunikačné a expresívne prostriedky, a odhaľujú ich potenciál ovplyvňovať a vyjadrovať komplexné myšlienky. Bogostov prístup často spočíva v tvorivej kritike, keď prostredníctvom dizajnu hier, ako je napríklad satirický Cow Clicker, poukazuje na aspekty herného priemyslu a digitálnej interakcie.

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    10 PRINT CHR$(205.5+RND(1));
    • 10 PRINT CHR$(205.5+RND(1));

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      • 309 stránok
      • 11 hodin čítania

      A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

      10 PRINT CHR$(205.5+RND(1));
      4,0
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      • 264 stránok
      • 10 hodin čítania

      A critical approach that marries literary theory and information technology, reading digital and cultural artifacts--whether videogames, literature, or film--as configurative systems of interlocking units of meaning.

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      3,5