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Francoise Baranger

    François Baranger je umelcom s viacerými talentami, ktorý pôsobí na pomedzí literatúry a vizuálneho umenia. Jeho tvorba, často inšpirovaná svetom fantázie a hororu, sa vyznačuje temnou, no podmanivou estetikou. Baranger majstrovsky kombinuje technickú zručnosť s hlbokým pochopením pre vytváranie atmosférických a znepokojivých svetov. Jeho vizuálny štýl dodáva jeho príbehom jedinečnú hĺbku a pozdvihuje ich na novú úroveň.

    L'autre rive
    L'or du temps
    W górach szaleństwa album. Tom 1
    At the Mountains of Madness
    At the Mountains of Madness Vol. 2
    • At the Mountains of Madness Vol. 2

      • 64 stránok
      • 3 hodiny čítania
      4,6(246)Ohodnotiť

      Return to the final days of the Dyer expedition in the remote Antarctic wastes. The letters from expedition leader Professor William Dyer grow increasingly more desperate as the expedition presses on, leaving sanity behind them. What they discover beneath the ice is meant for no living man to see, Cyclopean structures and alien landscapes that defy history itself. The final act of the Dyer Expedition is a descent into cosmic horror and utter madness. H.P. Lovecraft's At the Mountains of Madness, first published in 1936, is one of the greatest classics of American horror literature. The most ambitious story Lovecraft ever wrote, it has served as a source of inspiration for filmmakers and authors in the decades since his death. This is the second volume of two. François Baranger, an illustrator with experience working in both the film and gaming industries, was fascinated early on by Lovecraft's creatures and visions which populated the darkest recesses of fantasy. Having previously illustrated The Call of Cthulhu to great acclaim, this book is his most ambitious creation so far.

      At the Mountains of Madness Vol. 2
    • At the Mountains of Madness

      • 64 stránok
      • 3 hodiny čítania
      4,0(385)Ohodnotiť

      In the illustrated AT THE MOUNTAINS OF MADNESS VOL.1, artist, Francois Baranger, acclaimed for his work as a concept designer for cinema and video games, has performed the incredible task of reimagining one of H.P. Lovecraft's most classic and horrific tales into visual art--Landscapes of frozen wastes, unspeakable creatures millions of years old found in an abnormal state of conservation, strange geometric structures at the top of black mountains. Words cannot do the visuals justice. It is a book with images to pour over.

      At the Mountains of Madness