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Yumi Hotta

    Yumi Hotta je japonská autorka mangy, ktorá je najviac známa ako autorka bestsellerovej mangy a anime série Hikaru no Go. Táto séria o hre go je široko uznávaná za nedávny boom tejto tradičnej hry v Japonsku. Hotta začala pracovať na diele po tom, čo si uvedomila potenciál hry go pre mangu, inšpirovaná vlastnou skúsenosťou. Jej prístup k téme hry go vniesol do žánru novú dynamiku a hĺbku.

    Hikaru no Go, Vol. 9
    Hikaru no Go, Vol. 7
    Hikaru no Go, Vol. 4
    Hikaru no Go, Vol. 5
    Hikaru no Go, Vol. 11
    Hikaru no Go, Vol. 13
    • 2011

      Hikaru no Go, Vol. 23

      • 174 stránok
      • 7 hodin čítania
      4,2(696)Ohodnotiť

      Hikaru is in the toughest battle of his life when he faces Ko Yong Ha, Korea's top player in the Hokuto Cup tournament.

      Hikaru no Go, Vol. 23
    • 2010

      An ancient ghost possesses Hikaru and unleashes his hidden genius! R to L (Japanese Style). After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya!Six Characters, Six StoriesThe main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner. Six Characters, Six Stories The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner.

      Hikaru No Go 18. Six Characters, Six Stories
    • 2010

      An ancient ghost possesses Hikaru and unleashes his hidden genius! R to L (Japanese Style). An ancient ghost possesses Hikaru and unleashes his hidden genius! One Step Forward! Hikaru is determined to move carefully, step by step, up the ladder of professional go. He pours his energy into it, striving to get closer to his ultimate goal--playing the Divine Move. After many games he finally gets to play a 7-dan, who turns out to be someone he's confronted before, though not across a board. Their mutual animosity fires their competitiveness, pushing them to play with maximum intensity!

      Hikaru No Go 19
    • 2010

      Hikaru no Go, Vol. 21

      • 183 stránok
      • 7 hodin čítania
      4,2(731)Ohodnotiť

      An ancient ghost possesses Hikaru and unleashes his hidden genius!

      Hikaru no Go, Vol. 21
    • 2010

      Hikaru no Go, Vol. 20

      • 199 stránok
      • 7 hodin čítania
      4,1(327)Ohodnotiť

      An ancient ghost possesses Hikaru and unleashes his hidden genius!

      Hikaru no Go, Vol. 20
    • 2009

      Hikaru Shindo discovers that the spirit of a player has taken up residence in his consciousness.

      Hikaru no Go, Vol. 14
    • 2009

      Hikaru no Go, Vol. 15

      • 210 stránok
      • 8 hodin čítania
      4,2(371)Ohodnotiť

      SayonaraHikaru ignores Sai's pleas to let him play go, and then one day Sai vanishes!

      Hikaru no Go, Vol. 15
    • 2009
    • 2009
    • 2009

      Hikaru no Go, Vol. 22

      • 185 stránok
      • 7 hodin čítania
      4,1(315)Ohodnotiť

      An ancient ghost possesses Hikaru and unleashes his hidden genius!

      Hikaru no Go, Vol. 22