Bookbot

Advances in computer games

Parametre

  • 231 stránok
  • 9 hodin čítania

Viac o knihe

InhaltsverzeichnisAdding Expert Knowledge and Exploration in Monte-Carlo Tree Search.A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm.Monte-Carlo Tree Search in Settlers of Catan.Evaluation Function Based Monte-Carlo LOA.Monte-Carlo Kakuro.A Study of UCT and Its Enhancements in an Artificial Game.Creating an Upper-Confidence-Tree Program for Havannah.Randomized Parallel Proof-Number Search.Hex, Braids, the Crossing Rule, and XH-Search.Performance and Prediction: Bayesian Modelling of Fallible Choice in Chess.Plans, Patterns, and Move Categories Guiding a Highly Selective Search.6-Man Chess and Zugzwangs.Solving Kriegspiel Endings with Brute Force: The Case of KR vs. K.Conflict Resolution of Chinese Chess Endgame Knowledge Base.On Drawn K-In-A-Row Games.Optimal Analyses for 3×n AB Games in the Worst Case.Automated Discovery of Search-Extension Features.Deriving Concepts and Strategies from Chess Tablebases.Incongruity-Based Adaptive Game Balancing.Data Assurance in Opaque Computations.

Nákup knihy

Advances in computer games, Jaap van den Herik

Jazyk
Rok vydania
2010
product-detail.submit-box.info.binding
(mäkká)
Akonáhle sa objaví, pošleme e-mail.

Platobné metódy

Nikto zatiaľ neohodnotil.Ohodnotiť