Parametre
- 900 stránok
- 32 hodin čítania
Viac o knihe
This text covers the development of real-time rendering (several frames per second) for use in computer games, computer-animated movies, advertising and other applications. It focuses on the entire graphics pipeline, presenting new techniques and time-tested algorithms.
Nákup knihy
Real-Time Rendering, Tomas Möller, Eric Haines
- Jazyk
- Rok vydania
- 2002
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- (pevná)
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