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Researching Virtual Play Experiences

Visual Methods in Education Research

Parametre

  • 404 stránok
  • 15 hodin čítania

Viac o knihe

Focusing on the experiences of primary school children in a year-long after-school club, the book explores their engagement with virtual world play, particularly through Minecraft. Utilizing a unique methodological approach called 'rhizomic ethnography,' it combines text and visuals to illustrate how the children's digital community was influenced by both the game and their broader social contexts. The author highlights the emergent nature of play and provides insights valuable for researchers interested in children's play, visual methods, and multimodal research outputs.

Vydanie

Nákup knihy

Researching Virtual Play Experiences, Chris Bailey

Jazyk
Rok vydania
2021
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