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Computer Graphics: Concepts, Algorithms and Implementation using C and OpenGL

Parametre

  • 544 stránok
  • 20 hodin čítania

Viac o knihe

The book presents comprehensive coverage of fundamental computer graphics concepts in a simple, lucid, and systematic way. It uses C programming language to implement various algorithms explained in the book. It also introduces the popular OpenGL programming language with illustrative examples of the multiple primitive functions in OpenGL.The book teaches you a wide range of exciting topics such as graphics devices, scan conversion, polygons, segments, 2D and 3D transformations, windowing and clipping, 3D object representation, illumination models and shading algorithms, colour models, visible surface detection algorithms, curves, grammar-based models, turtle graphics, ray tracing, and fractals. The book also explains concepts in animation.

Nákup knihy

Computer Graphics: Concepts, Algorithms and Implementation using C and OpenGL, D. A. Godse, A. P. Godse

Jazyk
Rok vydania
2020
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Titul
Computer Graphics: Concepts, Algorithms and Implementation using C and OpenGL
Jazyk
anglicky
Rok vydania
2020
Väzba
mäkká
Počet strán
544
ISBN13
9789333223386
Série
Anotácia
The book presents comprehensive coverage of fundamental computer graphics concepts in a simple, lucid, and systematic way. It uses C programming language to implement various algorithms explained in the book. It also introduces the popular OpenGL programming language with illustrative examples of the multiple primitive functions in OpenGL.The book teaches you a wide range of exciting topics such as graphics devices, scan conversion, polygons, segments, 2D and 3D transformations, windowing and clipping, 3D object representation, illumination models and shading algorithms, colour models, visible surface detection algorithms, curves, grammar-based models, turtle graphics, ray tracing, and fractals. The book also explains concepts in animation.