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Barbie a Smrtiaci boj

Táto séria skúma fascinujúce prepojenie medzi svetom hier a sociálnymi témami. Autori sa zameriavajú na rozmanitosť a rodové otázky v kontexte digitálnej zábavy. Každá kniha ponúka jedinečný pohľad na to, ako videohry odrážajú a ovplyvňujú našu spoločnosť. Je to pútavé čítanie pre fanúšikov hier aj pre tých, ktorí sa zaujímajú o hlbšie spoločenské komentáre.

Beyond Barbie and Mortal Kombat. New Perspectives on Gender and Gaming
From Barbie to Mortal Kombat: Gender and computer games

Odporúčané poradie čítania

  • The intersection of girls and computer games highlights the need to challenge the stereotypes prevalent in toy aisles. While many parents express concern over video games' impact on children, these consoles can prepare kids for the digital world. However, they often perpetuate misogyny and limit girls to objectified roles. The emerging "girls' games" movement seeks to address these issues through a unique collaboration between feminist activists aiming to transform the gendering of digital technology and industry leaders eager to tap into the girls' market. Contributors explore how gender assumptions influence the design, development, and marketing of games, advocating for strategies to combat the stereotypes that dominate the industry. The diverse array of voices includes media and technology scholars, educators, psychologists, game developers, industry insiders, and girl gamers, all contributing to a rich dialogue on the subject. Their insights delve into the current gaming landscape and propose ways to create more inclusive and empowering gaming experiences for girls. This collective effort aims to reshape the narrative around girls and gaming, fostering a more equitable digital environment.

    From Barbie to Mortal Kombat: Gender and computer games