Homeland
- 320 stránok
- 12 hodin čítania
The "New York Times" bestselling classic that began the tale of one of fantasy's most intriguing characters is back in a stunning new release. Reissue.
Rozsiahla epická fantasy séria od R. A. Salvatora, zasadená do sveta Forgotten Realms (Zabudnuté kráľovstvá) v rámci Dungeons & Dragons. Hlavným hrdinom je Drizzt Do’Urden, drow (temný elf), ktorý sa zriekol krutých zvykov svojho národa a usiluje sa žiť podľa vlastných morálnych zásad – za dobro, česť a ochranu nevinných. Jeho príbeh je súborom navzájom prepojených vedľajších sérií a trilógií, ktoré spolu tvoria komplexný chronologický epos.






The "New York Times" bestselling classic that began the tale of one of fantasy's most intriguing characters is back in a stunning new release. Reissue.
Drizzt Do'Urden has been exiled from his country and forced to wander the tunnel-mazes of the Underdark, which are haunted by the evil dark elves.
Sojourn Far above the merciless Underdark, Drizzt Do'Urden fights to survive the elements of Toril's harsh surface. The young drow begins a sojourn through a world entirely unlike his own -- even as he evades the dark elves of his past. He begins to understand his new home and its inhabitants, but acceptance among the surface-dwellers doesn't come easily.
Akar Kessel, weak-willed apprentice mage, starts events that find a magical device, the crystal shard. Dwarf Bruenor rescues barbarian Wulfgar from the ruins of Ten-Towns, for 5 years of service - and friendship. With help from renegade dark elf Drizzt, Wulfgar becomes a warrior with brawn and brains. Can the trio stave off the crystal shard forces?
"Yer eyes'll shine when ye see the rivers runnin' silver in Mithril Hall!"Bruenor the dwarf, Wulfgar the barbarian, Regis the halfling, and Drizzt the dark elf fight monsters and magic on their way to Mithril Hall, centuries-old birthplace of Bruenor and his dwarven ancestors.Faced with racism, Drizzt contemplates returning to the lightless underworld city and murderous lifestyle he abandoned. Wulfgar begins to overcome his tribes's aversion for magic. And Regis runs from a deadly assassin, who, allied with evil wizards, is bent on the companions' destruction. all fo Bruenor's dreams, and the survival of his party, hinge upon the actions of one brave young woman.Streams of Silver is R.A. Salvatore's second book in the Icewind Dale Trilogy, based on the FORGOTTEN REALMS fantasy setting.
Drizzt Do’Urden and Wulfgar embark on a perilous mission to rescue their halfling friend in this action-packed finale of the Icewind Dale Trilogy Artemis Entreri has taken Regis back to his former master, Pasha Pook—but Drizzt Do’Urden and Wulfgar are fast on the assassin’s heels. Armed with the scimitar Twinkle, Drizzt defeats a banshee and acquires an enchanted artifact that masks its wearer’s true identity. With Drizzt now disguised as a normal elf, the duo continues their journey, traveling from Waterdeep to Baldur’s Gate, and beyond, in search of their friend. Meanwhile, Entreri is always one step ahead, aided by the magical gem Regis once stole from Pasha Pook. Together, Regis’ captors thwart Drizzt and Wulfgar’s mission at every turn, cornering them into battles with pirates, treks through the Calimshan deserts, and encounters with otherwordly monsters. But will it be enough to stop them from rescuing Regis? The Halfling’s Gem is the third book in the Icewind Dale Trilogy and the sixth book in the Legend of Drizzt series.
Drizzt Do'Urden, hero of the "Dark Elf" trilogy, finds the peace and prosperity of Mithril Hall shattered when his old enemies arrive to exact their revenge
To protect his friends from harm, Drizzt Do’Urden returns to the place he left behind long ago—the City of Spiders Though Drizzt is still reeling from the death of his barbarian friend, he is allowed little time to grieve. Dark elves are gathering in the caverns deep under Mithral Hall, hell-bent on destruction. To keep his adopted home and family safe, Drizzt must now return to the dreadful drow city of his birth. Nicknamed the City of Spiders, Menzoberranzan is one of the most dangerous places in the already perilous Underdark. For Drizzt, a rogue elf with a price on his head, stepping foot inside the city is no small risk—it’s certain death. But Drizzt Do'Urden and his companions are no strangers to such dire circumstances. Driven by their love and loyalty to the dwarves of Mithral Hall, they will engage the dark elves in combat and willingly lay down their lives . . . Starless Night is the second book in the Legacy of the Drow series and the eighth book in the Legend of Drizzt series.
In the subterranean city of Menzoberranzan, Drizzt Do'Urden faces his ultimate challenge, as the matron of a powerful ruling house prepares an assault on Mithril Hall and Lloth, the Spider Queen, is unleashed on the metropolis. 120,000 first printing.
Passage to Dawn Six years. Not so long in the lifespan of a drow. And yet -- in counting the months, the weeks, the days, the hours -- it seemed to me as if I had been away from Mithral Hall a hundred times that number. The place was another lifetime, another way of life, a mere stepping stone to. . . To what? To where? I ride the waves along the Sword Coast now, the wind and spray in my face. My ceiling is the rush of clouds and the canopy of stars; my floor, the creaking boards of a swift, well-weathered ship. Beyond that lies the azure blanket, flat and still, heaving and rolling, hissing in the rain and exploding under the fall of a breaching whale. Is this, then, my home?
Wulfgar returns from the Abyss to find there are demons a hammer cannot crush. Entreri has used his dagger to carve an empire in the back streets of Calimport, as he seeks the head of his oldest foe. Drizzt learns that not all wounds bleed. And not all blades kill.
The Road to Redemption Even the brutal streets of a treacherous city can't hide a tortured soul forever. The barbarian Wulfgar sets upon a dangerous path toward redemption when and old friend finds him in the city of Luskan. Wulfgar's journey twists up the windswept peaks of the Spine of the World. He will persevere, for at the end lies his most prized possession -- the life he thought he'd lost forever. Contains 16 pages of roleplaying game rules base on The Spine of the World.
The Legend of Drizzt(R) comes to an end . . . For now! The mighty warhammer Aegis-fang has found its way into the hands of the wicked pirate captain Sheila Kree, and Wulfgar is hot on her trail. When Drizzt and his companions leave Mithral Hall in search of Wulfgar, they find themselves on the trail of the warhammer as well, a trail that will lead them to a startling reunion, and the last battle for the heart and soul of Wulfgar.
New York Times -bestselling Classic short stories that expand the epic Legend of Drizzt, perfect for new and long-time collectorsFor years, the Legend of Drizzt has included short stories published in the Forgotten Realms Dungeons & Dragons anthologies and Dragon™ magazine. Collected here for the first time are all the classic stories—and one all new tale—by fantasy legend R.A. Salvatore, • “The First Notch”• “Dark Mirror”• “The Third Level”• “Guenhwyvar”• “That Curious Sword”• “Wickless in the Nether”• “The Dowery”• “Comrades at Odds”• “If Ever They Happened Upon My Lair”• “Bones and Stones”• “Iruladoon”• “To Legend He Goes” From the startling origin of Drizzt’s panther companion, to the tale of Jarlaxle and Entreri’s first encounter with the dragon sisters, the tales in The Collected Stories enrich this epic and beloved series.