Bookbot

Gameworld Interfaces

Hodnotenie knihy

4,2(12)Ohodnotiť

Parametre

  • 192 stránok
  • 7 hodin čítania

Viac o knihe

Digital games tend to follow one of two trends when presenting game information to the player. The game may present game information in a naturalistic way as part of the imaginary universe presented by the game, avoiding symbolic or abstract representations that seem alien to the fictional world. Alternatively, the game may use graphical augmentations such as superimposed information, menus, and icons that points directly to important information. In 'Gameworld Interfaces', Kristine Jørgensen investigates different approaches to designing the game interface

Nákup knihy

Gameworld Interfaces, Kristine Jorgensen

Jazyk
Rok vydania
2013
product-detail.submit-box.info.binding
(pevná)
Akonáhle sa objaví, pošleme e-mail.

Platobné metódy

4,2
Veľmi dobrá
12 Hodnotenie

Tu nám chýba tvoja recenzia