Bookbot

Adam Crowley

    Representations of Poverty in Videogames
    The Wealth of Virtual Nations
    • The Wealth of Virtual Nations

      Videogame Currencies

      • 120 stránok
      • 5 hodin čítania

      This book considers representations of wealth and the wealthy in videogames. The introduction explores the estrangement of wealth from everyday life in the contemporary west, and argues that videogames have contributed to modern life by dramatizing the economic anxieties of our age — in particular, those anxieties that relate to the Global Great Recession. A review of historical titles reveals that such and related efforts draw in significant ways from the literary tradition of sentimental romance, where wealth and the wealthy have long been associated with notions of the underworld or hell. The relevance of this tradition to contemporary titles is explored through a careful analysis of romantic themes and concerns with significance to acts of exchange. The Wealth of Virtual Nations will appeal to students with an interest in narrative theory, game design, literature, economics, and the humanities. It will also be of interest to the videogame industry.

      The Wealth of Virtual Nations
    • Representations of Poverty in Videogames

      • 176 stránok
      • 7 hodin čítania

      Exploring the intersection of video games and societal issues, this book examines how gaming reflects middle-class anxieties about poverty in the United States. Early chapters analyze gaming as a contemporary form of slumming, delving into how various titles engage with themes of economic disparity and social commentary. Through this lens, the author reveals the cultural significance of video games in addressing and critiquing modern societal concerns.

      Representations of Poverty in Videogames