Real Games
- 224 stránok
- 8 hodin čítania
How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them.




How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them.
The cross-cultural interactions of Japanese videogames and the West, from DIY localization by fans to corporate strategies of Japaneseness.
In Players and Their Pets, Mia Consalvo and Jason Begy chartthe brief life of a massively multiplayer online game (MMOG) calledFaunasphere, examining how the game evolved over the course of its entire lifecycle from 2009 to 2011 in terms of design as well as how its player communityresponded to changes and events.
A cultural history of digital gameplay that investigates a wide range of player behavior, including cheating, and its relationship to the game industry.