Alex Wade píše s vášňou o právach, športe a cestovaní, pričom jeho texty často odrážajú osobné skúsenosti a záľuby. Jeho štýl je priamy a pútavý, často preniká do vnútra sveta športu a práva. Wade sa nebojí skúmať kontroverzné témy a jeho diela ponúkajú jedinečný pohľad na životné zvraty a hľadanie rehabilitácie. Čitatelia ocenia jeho úprimnosť a schopnosť vtiahnuť ich do deja.
Set against the backdrop of Northern California's Emerald Triangle, this story follows Lonny, a troubled young man who joins the Iron Madness Motorcycle Club. As he seeks acceptance within the club, he confronts external adversaries and battles his own inner turmoil. The narrative delves into the outlaw biker culture, highlighting themes of loyalty, identity, and redemption. With its gripping adventures and rich character development, this tale promises to resonate with readers and become a classic in the genre.
A Season on the Med: Riviera Football in Italy and France (With a Trip to
Athens for Stan) is a writer's mission to explore football on the Italian and
French Rivieras. How is it different to football elsewhere? And what do our
heroes really mean to us? Alex Wade, a QPR and Stan Bowles devotee, finds out.
Enjoy a wonderful hardback collection of thrilling surfing stories. This
eclectic mix has something for everyone: from classic tales of monster waves
and epic battles, to hilarious anecdotes of what goes on among the breakers.
There are stories of death and disaster as well as bravery and triumph.
Pryson Dare, a seasoned UN diplomat, embarks on a harrowing quest to uncover the truth behind his son's alleged scuba diving accident in The Bahamas. With the help of his son's girlfriend, a private investigator, and sympathetic locals, he confronts an international arms dealer linked to his son's fate. As he navigates his grief and the darkness surrounding his loss, the story draws inspiration from Dante's The Inferno, portraying a journey through despair and ultimately seeking redemption at the depths of the ocean.
The story follows motorcycle patrolman Adam King, who faces the challenges of being suspended after a shooting incident, leaving him unable to help investigate his childhood friend's stabbing. As he navigates this difficult time, the support from his fellow officers becomes crucial. The narrative explores themes of camaraderie, fate, and resilience as Adam grapples with his circumstances and seeks justice for his friend.
Harry Flack is reliable and his judgement is cast-iron. For years, as the longest-serving night-lawyer for The Record, he has kept the newspaper out of court. But on the last day of his working life, a new editor arrives. It's Eddie Conrad, and Flack has reasons to seek revenge on him for affairs between them and others that are set deep in the past Eliminating legal problems has been Flack's life. He knows them intimately; he is Fleet Street's finest. But will creating legal blunders to incriminate Conrad be as easy? Can he do it without implicating himself? And can anyone stop him?
Through interviews with developers, gamers, and journalists examining the phenomena of bedroom coding, arcade gaming, and format wars, mapped onto enquiry into the seminal genres of the time including driving, shooting, and maze chase, Playback: A Genealogy of 1980s British Videogames examines how 1980s Britain has become the culture of work in the 21st century and considers its meaning to contemporary society. This crucial and timely work fills a lacuna for students and researchers of sociology, media, and games studies and will be of interest to employees of the videogames and media industries. Research into videogames have never been greater, but exploration of their historic drivers is as elided as the technology is influential, giving rise to a range of questions. What were the social and economic conditions that gave rise to a billion dollar industry? What were the motivations of the early 'bedroom coders'? What are the legacies of the seminal videogames of the 1980s and how do they inform the current social, political and cultural landscape? With a focus on the characteristics of the UK videogame industry in the 1980s, Wade explores these questions from perspectives of consumption, production and leisure, outlining the construction of a habitus unique to this time.