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Zilpha Keatley Snyder

    11. máj 1927 – 8. október 2014

    Zilpha Keatley Snyderová začala písať knihy pre deti v roku 1964. Jej diela, prevažne zamerané na deti vo veku 9-13 rokov, sa vyznačujú pútavým rozprávačským štýlom a schopnosťou zachytiť detskú predstavivosť. Snyderová sa venovala rôznym žánrom, od fantasy po realistické témy, a jej príbehy často skúmajú témy priateľstva, rodiny a objavovania sveta.

    Zilpha Keatley Snyder
    The Trespassers
    The Witches of Worm
    Cat Running
    The Headless Cupid
    Janie's Private Eyes
    The Egypt Game
    • The Egypt Game

      • 240 stránok
      • 9 hodin čítania

      The first time Melanie Ross meets April Hall, she’s not sure they have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard, Melanie and April decide it’s the perfect spot for the Egypt Game. Before long there are six Egyptians, and they all meet to wear costumes, hold ceremonies, and work on their secret code. Everyone thinks it’s just a game until strange things start happening. Has the Egypt Game gone too far?

      The Egypt Game
      4,0
    • Janie's Private Eyes

      • 224 stránok
      • 8 hodin čítania

      Back by popular demand, the Stanley family returns for its fourth adventure--this one involving some mysterious, and dangerous, happenings in their neighborhood.

      Janie's Private Eyes
      4,0
    • The Headless Cupid

      • 203 stránok
      • 8 hodin čítania

      Life is never quite the same again for eleven-year-old David after the arrival of his new stepsister, a student of the occult.

      The Headless Cupid
      3,8
    • Cat Running

      • 176 stránok
      • 7 hodin čítania

      When 11-year-old Cat Kinsey builds a secret hideout to escape her unhappy home life, she gets to know a poor family who has come to California after losing their Texas home to the dust storms of the 1930s. "Appealing and informative". --School Library Journal, starred.

      Cat Running
      3,8
    • Jessica has read enough books to know that her cat Worm must be a witch’s cat. He’s cast a spell on her, but to whom can she turn? After all, no one will believe that Worm has bewitched her . . . or worse,

      The Witches of Worm
      3,7
    • The Trespassers

      • 208 stránok
      • 8 hodin čítania

      It all starts the summer after Neely finishes fifth grade. She is trying to entertain her little brother, Grub, when they accidentally find a way to sneak into Halcyon House, a magnificent mansion that has been deserted for years. Inside they discover a wonderful surprise -- a playroom full of fabulous old-fashioned toys. Despite the spookiness of the house and the rumors about a ghost that haunts it -- and despite the fact that they don't belong there -- the playroom becomes their secret hideaway.Then the owners suddenly return to Halcyon House. Neely befriends Curtis, a boy her own age whose wild boasts and black moods make her uneasy. When Neely is warned to protect her little brother, she thinks first of the ghost -- or could there be a present-day evil lurking in Halcyon House?Zilpha Keatley Snyder's mesmerizing characters and vivid details will pull readers into an everyday world charged with mysterious menace in this suspenseful, haunting story.From the Hardcover edition.

      The Trespassers
      3,6
    • William S. and the Great Escape

      • 224 stránok
      • 8 hodin čítania

      The story follows 12-year-old William S. Baggett, who feels suffocated by his difficult family life. Prompted by his sister, he decides to escape with his two youngest siblings. Their adventure quickly takes unexpected turns, leading to challenges that test their bond and resilience. As they navigate their journey, William discovers the complexities of family and the importance of facing problems rather than running away.

      William S. and the Great Escape
      3,6
    • The Gypsy Game

      • 240 stránok
      • 9 hodin čítania

      The story follows familiar characters as they embark on a new adventure involving Gypsies. April is eager and enthusiastic, while Melanie feels hesitant as new information surfaces. Toby, claiming to be a real Gypsy, adds excitement by offering props from his grandmother. However, the fun takes a serious turn when Toby goes missing, prompting the group to confront the challenges of real-life Gypsy experiences. Their quest to find Toby reveals deeper issues, highlighting the contrast between imagination and reality.

      The Gypsy Game
      3,5