Bookbot

Josh Clark

    Josh Clark je vizionár v oblasti digitálneho dizajnu, ktorý sa zameriava na prepojené zariadenia a používateľské zážitky. Jeho práca formuje, ako interagujeme s technológiami, od mobilných rozhraní po responzívne webové stránky. Clark prepája svoje hlboké znalosti dizajnu s unikátnym prístupom k používateľskej skúsenosti, čo dokazuje aj jeho motto: 'žiadna bolesť, žiadna bolesť' aplikované na fitness aj softvér. Pred svojím pôsobením v dizajne stál pri zrode populárnych programov a prispel k rozvoju digitálnej komunikácie.

    A Book Apart - 14: Designing for Touch
    The Mobile book
    Tapworthy. Designing Great iPhone Apps
    Stuff You Should Know
    • Stuff You Should Know

      An Incomplete Compendium of Mostly Interesting Things

      • 336 stránok
      • 12 hodin čítania

      From the creators of the award-winning podcast comes an intriguing exploration of familiar topics. Josh Clark and Chuck Bryant launched their podcast in 2008, driven by curiosity about the world and a desire to delve deeper into subjects they thought they understood. Their inquisitive approach has garnered a dedicated fan base, making the podcast one of the most popular globally. Now, they bring their passion for discovery to the pages of a book, featuring a fresh selection of topics they've long been curious about. Each chapter is enhanced with engaging visuals, including charts, illustrations, sidebars, and footnotes, inviting readers to explore tangents and digressions. The duo investigates the stories behind everything from the origins of Murphy beds to the history of facial hair and the psychology of feeling lost. If you've ever pondered the mysteries of the world and sought to uncover the magic in everyday life, join Josh and Chuck on this journey of curiosity. There's something fascinating to discover in every topic—except perhaps jackhammers.

      Stuff You Should Know
      4,2
    • Tapworthy. Designing Great iPhone Apps

      • 320 stránok
      • 12 hodin čítania

      So you've got an idea for an iPhone app -- along with everyone else on the planet. Set your app apart with elegant design, efficient usability, and a healthy dose of personality. This accessible, well-written guide shows you how to design exceptional user experiences for the iPhone and iPod Touch through practical principles and a rich collection of visual examples. Whether you're a designer, programmer, manager, or marketer, Tapworthy teaches you to "think iPhone" and helps you ask the right questions -- and get the right answers -- throughout the design process. You'll explore how considerations of design, psychology, culture, ergonomics, and usability combine to create a tapworthy app. Along the way, you'll get behind-the-scenes insights from the designers of apps like Facebook, USA Today , Twitterrific, and many others. Ten Tips for Crafting Your App’s Visual IdentityVoices (left) has a Vaudeville personality appropriate to a funny-voices novelty app. iShots Irish Edition (right) creates a gritty dive-bar ambience for its collection of drink recipes.Wine Steward uses standard lists (known as table views in iOS) but creates a vintage ambience by draping a backdrop image across the screen. The app adds a parchment graphic to the background of each table cell, making each entry appear to be written on an aged wine label. The burgundy-tinted navigation bar maintains the app’s wine flavor.

      Tapworthy. Designing Great iPhone Apps
      4,1
    • A Book Apart - 14: Designing for Touch

      • 169 stránok
      • 6 hodin čítania

      Touch introduces physicality to designs that were once strictly virtual, and puts forth a new test: How does this design feel in the hand? Josh Clark guides you through the touchscreen frontier. Learn about ergonomic demands (and rules of thumb), layout and sizing for all gadgets, an emerging gestural toolkit, and tactics to speed up interactions and keep gestures discoverable. Get the know-how to design for interfaces that let you touch—stretch, crumple, drag, flick—information itself. It’s in your hands.

      A Book Apart - 14: Designing for Touch