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Parametre
- 326 stránok
- 12 hodin čítania
Viac o knihe
Focusing on games as a gateway to programming, this introductory textbook guides readers through the fundamentals of coding, prototyping, and developing interactive applications. It emphasizes hands-on learning, allowing individuals with no prior programming experience to create games and other engaging projects from the ground up.
Nákup knihy
Introduction to Game Programming using Processing, Daniel Cermak-Sassenrath
- Jazyk
- Rok vydania
- 2024
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- (pevná)
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Platobné metódy
Nikto zatiaľ neohodnotil.
- Podtitul
- For Designers, Artists, Players, Non-Tech People and Everybody Else
- Jazyk
- anglicky
- Autori
- Daniel Cermak-Sassenrath
- Vydavateľ
- Taylor & Francis Ltd
- Rok vydania
- 2024
- Väzba
- pevná
- Počet strán
- 326
- ISBN13
- 9781032386225
- Série
- Štítky
- Náučná literatúra, Spoločenské vedy, Umenie & Kultúra, Politológia & Politika, Design, Krajanská a exilová literatúra
- Anotácia
- Focusing on games as a gateway to programming, this introductory textbook guides readers through the fundamentals of coding, prototyping, and developing interactive applications. It emphasizes hands-on learning, allowing individuals with no prior programming experience to create games and other engaging projects from the ground up.
