Bookbot

Platformové štúdie

Táto séria sa ponára do fascinujúceho prepojenia medzi technologickým hardvérom a softvérom a umeleckými dielami, ktoré na nich vznikajú. Skúma, ako dizajn výpočtových systémov formuje kreativitu a naopak. Je to ideálne čítanie pre tých, ktorí sa zaujímajú o vzájomné pôsobenie techniky a umenia.

I Am Error
Super Power, Spoony Bards, and Silverware
Racing the Beam
Who Are You?
Minitel
Codename Revolution
  • Codename Revolution

    • 204 stránok
    • 8 hodin čítania

    Nintendo's hugely popular and influential video game console system considered as technological device and social phenomenon.

    Codename Revolution
    3,2
  • Minitel

    • 240 stránok
    • 9 hodin čítania

    The first scholarly book in English on Minitel, the pioneering French computer network, offers a history of a technical system and a cultural phenomenon.

    Minitel
    3,8
  • Who Are You?

    • 248 stránok
    • 9 hodin čítania

    GBA is the progentitor of handheld gaming platforms today. Who are You? offers fresh ways of thinking about the production, circulation, and actual use of a video game platform--

    Who Are You?
    3,6
  • Racing the Beam

    • 180 stránok
    • 7 hodin čítania

    A study of the relationship between platform and creative expression in the Atari VCS.

    Racing the Beam
    4,1
  • "While there have been a great many triumphs written about video games (the first game developed jointly by MIT and Harvard; the wild success of Pong at a rather seedy bar in Sunnyvale, CA; the Golden Age of Videogames; and the growing prominence of video games over screen-based entertainment mediums), there of course had to be failures and the Nintendo SNES (Super Nintendo Entertainment System) was the beginning of Nintendo's downfall. This is a book about Nintendo, and how it lived the "16-bit console wars" that saw it go from being the undisputed industry leader in the 8-bit generation of consoles with more than a 90% market share in 1989 to a marginally leading top player with a 60% share of the video game market at the end of the 16-bit console war, and all the way down to its Nintendo 64 selling a little less than one-third as many units as Sony's dominating PlayStation console. (Malik 1997) Ultimately, it is a critical history of Nintendo's fall from grace, from the height of a period I dub the ReNESsance (1985-1990) all the way down to the Nintendo Dark Age (1996-2006)" -- Provided by publisher

    Super Power, Spoony Bards, and Silverware
    3,7
  • I Am Error

    • 440 stránok
    • 16 hodin čítania

    The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances.

    I Am Error
    4,4
  • Peripheral Vision

    • 133 stránok
    • 5 hodin čítania

    How the S-C 4020-a mainframe peripheral intended to produce scientific visualizations-shaped a series of early computer art projects that emerged from Bell Labs.

    Peripheral Vision
    3,7
  • An in-depth exploration of a neglected video game platform of the 1990s and a reflection on the way we construct the cultural history of video games.

    The Media Snatcher
    2,7
  • Future Was Here

    • 328 stránok
    • 12 hodin čítania

    Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer.

    Future Was Here
    3,9