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Real-Time Rendering, Third Edition

Hodnotenie knihy

Viac o knihe

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.: Download Figures

Nákup knihy

Real-Time Rendering, Third Edition, Tomas Akenine-Möller, Eric Haines

Jazyk
Rok vydania
2008
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Platobné metódy

4,2
Veľmi dobrá
39 Hodnotenie

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Jazyk
anglicky
Rok vydania
2008
Väzba
pevná
Počet strán
1045
ISBN10
1568814240
ISBN13
9781568814247
Série
Hodnotenie
4,2 z 5
Anotácia
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.: Download Figures