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Real-Time Rendering

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This text covers the development of real-time rendering (several frames per second) for use in computer games, computer-animated movies, advertising and other applications. It focuses on the entire graphics pipeline, presenting new techniques and time-tested algorithms.

Nákup knihy

Real-Time Rendering, Tomas Möller, Eric Haines

Jazyk
Rok vydania
2002
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4,2
Veľmi dobrá
39 Hodnotenie

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Jazyk
anglicky
Vydavateľ
A.K. Peters
Rok vydania
2002
Väzba
pevná
Počet strán
900
ISBN10
1568811829
ISBN13
9781568811826
Série
Hodnotenie
4,2 z 5
Anotácia
This text covers the development of real-time rendering (several frames per second) for use in computer games, computer-animated movies, advertising and other applications. It focuses on the entire graphics pipeline, presenting new techniques and time-tested algorithms.